Studing here the hundreds of teens sit in front of their computers and give life to their newly-created characters. Among this group there are future animators, as well as future doctors, accountants, pilots and teachers. While their tastes, specialties, favorite foods or films will change, as of this moment, they all have one thing in common: the desire to transform their imaginations into reality.

Since TUMO’s inception, animation has been one of the four primary focus areas. So it should come as no surprise that many students and alums are drawing their paths in this direction.

1

LEVEL

After completing activities on the path, students are able to participate in the first session of our animation workshop. According to workshop leaders, this is one of the most important and interesting sessions. It’s here that tumonians first become familiar with the history and various types of 2D animation. Throughout the remaining workshop sessions, students become fully immersed in learning about Adobe Flash (which, as a matter of fact, will soon be changed to Toon Boom, the new industry standard) and finally create movement with a character of their own design.

2

LEVEL

It’s during Level 2 that students learn about concepts such as circular motion, timing and spacing, follow through and overlapping action, squash and stretch and on and on and on. They also start researching people’s motility and paying closer attention to walking styles, trying to communicate through them their character’s thoughts. For example, sad characters walk droopy-like, happy characters – with a little pep in their step, even though our workshop leaders are convinced that there are as many unique walking styles as there are people on Earth!

3

LEVEL

Students who make it to Level III have a strong command of Adobe Flash and can recreate the full range of our body’s delicate flexibility. This is where their task gets a wee bit more complicated. Challenged to produce an interesting story, teens are pushed to find the best-suited actors in addition to setting the stage for their narrative! Well, all that in an animation-sense. Obviously.

At this point, they learn about staging, directing, the foundations of creating a storyboard and, most importantly, communicating their ideas through animation.

As for how students can use their new skills outside of TUMO’s three levels of animation or our special learning labs taught by industry professionals from around the world is up to them. 

For example, some of TUMO Yerevan alums have already created the first TUMO startup, Yelling Animation Studio. At just two years old, they are working on different programs with various organizations like the European Union and American Embassy in Armenia. Two more of TUMO Yerevan alums lead animation workshops at TUMO centers in Armenia, transferring the abc’s of animation to the next generation.
Student works

How is the training going

Self-Learning
Self-learning activities are short, interactive exercises designed to inspire and build up skills. Coaches help with activities by getting learners unstuck, advising, and providing encouragement.

There are hundreds of activities to choose from, and most are prerequisites that lead to workshops in each learning target.
Workshops
Workshops are led by specialists across TUMO Kyiv 8 learning targets. They range from beginner to advanced and culminate in individual or team projects.

Each project is published to the participant’s portfolio and is sometimes submitted to competitions and festivals, or published online and on app stores.
Project Labs
Project Labs are offered on an ad hoc basis by top technology and design professionals from around the world. Over 100 of these instructors come to TUMO centers every year to lead advanced labs and to work with TUMO teens on real life projects.

Labs can last anywhere from a couple of weeks to several months.
The TUMO path
TUMO’s innovative Path application combines activities, workshops and labs into a personal learning plan.

The learning plan is a constantly evolving timeline that can span two or more years. It suggests the best route for each learner to take through the TUMO program, and dynamically adapts to their pace and preferences over time. As teens progress through the timeline, completing projects and leveling up, they build up a portfolio of results that becomes their living diploma.

WANT TO BECOME A TUMO STUDENT?

Other programs

In TUMO Kyiv you studу not 1, but 3 areas in parallel, to choose from!
Graphic Design
Graphic Design
Programming
Programming
Filmmaking
Filmmaking
3D Modeling
3D Modeling
Music Production
Game Development
Robotics

Visit free classes

Get to know Center for Creative Technologies TUMO Kyiv in person and try out one of the learning areas!
STILL HAVE
QUESTIONS?
Ask our chat bot!
And follow us in social media: